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LEGO StarWars - Interceptor - Texture Mapped 

Created In Maya | Substance Painter 3D | Unreal

Model Statistics

Vertices: 10588

Edges: 22355

Faces: 11898

Triangles: 20854

Uv's: 21038

Download Size: 1154kb

 

(FBX File Type)

Sketchfab 3D Viewer

This is a model based off the LEGO set 30244, it represents the Star Wars Anakin’s Jedi Interceptor from the 2005 film - Revenge Of The Sith -Took around 1-3 hours to model within Maya 2020, and was shortly imported into Substance 3D Painter. Within this software I baked all materials with a multitude of custom settings, manually designed all Texture Maps and exported all as a .PNG file type to put onto the .FBX Mesh within Sketchfab. Finally I put this within Unreal Engine 4 as a playable vehicle.

Software Documentation

Maya 2020

  • Sketchfab

 Used for 3D modelling, animation simulation and rendering.

Substance 3D Painter

  • Sketchfab

Intended for creating textures, materials, and 3D models in a node-based interface,

marmologo.png

Marmoset Toolbag 4

  • Sketchfab

Baking, texturing, and rendering tools 

Unreal Engine 4

  • Sketchfab

Set of creation tools for game development, architectural and automotive visualisation, film and television content and real-time applications.

Modular Building Bricks

1.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

2.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

3.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

Modular design, this method/workflow of modelling can be identified by creating scalable and reusable 3D models, they have the ability to break down an asset or scene, in this case I'm creating the building blocks to contribute to a LEGO vehicle. These individual pieces possess the potential to be used repeatedly in order to fabricate things such as a vast majority of game assets. In this case, I used the design workflow to research different ways in which a LEGO Ship is created, and to evaluate and demonstrate how this technique is used within a professional workspace. In doing so I will assess my model and it's secondary assets and compare them to a licensed/professional model. Here are the individual pieces below:

4.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

7.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

4.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

13.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

16.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

5.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

8.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

5.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

14.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

17.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

6.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

9.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

6.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

15.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

18.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

21.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

20.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

19.PNG

Adam Caar

Developer

I'm a paragraph. Click here to add your own text and edit me. It’s easy.

D

I'm a paragraph. Click here to add your own text and edit me. It’s easy. Just click “Edit Text” or double click me to add your own content and make changes to the font. I’m a great place for you to tell a story and let your users know a little more about you.

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